About Me
I’m a senior game developer with over ten years of game industry experience. I have been using Unreal Engine since 2015.
Most of my recent works are related to developing plug-ins and applications in Unreal Engine. My notable project is a free and open-source plug-in called Async Loading Screen. The plug-in was featured in the Unreal Engine Community Spotlight video and granted Epic MegaGrant 2022.
I have extensive experience as an indie game developer. Having worked on several game genres like FPS, RPG, TPS, platformers, and successfully released many games on both PC and Mobile platforms. This helps me have the ability to work on many areas in a game project.
Besides game programming, I also have experience in the digital art content creation pipeline (high and low-poly modeling, unwrapping, baking, texturing, rigging)
Experience
- Solid knowledge of game development in general, especially 3d games
- Proficient in Unreal C++ and Blueprint
- Gameplay programming
- AI programming
- UI programming with UMG or Slate
- Experience with developing complex animation systems
- Experience with networking, rendering, and other systems impacting quality and performance
- Experience in implementing tools/plugins and integrating third-party libraries into UE4
- Strong communication and collaboration skills
Specialties
- C#, C++, UE4 Blueprints
- Unity, Unreal Engine 4, Visual Studio, Git/GitHub
- Photoshop, Zbrush, Blender, Maya, Substance Painter, After Effect, Premiere Pro
My Works
Feel free to contact me if you have any questions/remarks!
Best Regards,
Truong Bui